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Old May 15, 2006, 03:17 PM // 15:17   #181
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I note that no one from Black Blades bothers to respond until they go the boot.

As for the communism and cheating carp I guess you should tell the United States, United Kingdom and Russia that they cheated to defeat Germany in WWII.
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Old May 15, 2006, 03:25 PM // 15:25   #182
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Originally Posted by Sir Mad
I dont agree at all. First off, the only repetable quests in Prophecy are in UW/FoW, ie: in a place that is NOT a prophecy place but a core place.
Technically correct, but really they should have added two more god areas if they want to claim its a stand alone game. Looks to me like they're leeching of Prophecies content.

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Originally Posted by Sir Mad
2/ I think you can't say getting the title of protector of Cantha is not a challange - the same goes for Aurios Mines mission and the like. You may not like this stuff, but it's definitly a challenge.
Quite frankly the time bonuses in the Canthan missions are a joke, but that's another topic. Challenging to rush wammo style through a mission... sure, why not. Going over old areas at a faster pace. Class. Moneys worth there.

Aurios 'mission' is a big bag of yawn. Been there, done that. Move along. PvP in disguise if you ask me. I have just as much fun killing Zaishen.... over and over and over.

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Originally Posted by Sir Mad
3/ I wouldn't be against some kind of reward system if this system was fair with everyone, and if everyone had a chance to actually earn the reward, provided he's skilled enough. It's not the case, and you know it as I do.
Agreed. Honestly I think the first step would be to remove those repeatable faction quests (and add some more quests to the Luxon side to allow people to get 10k... why less quests there? :P).

Hopefully Anet will sort this mess out sometime soon

Last edited by Fenrir; May 15, 2006 at 03:28 PM // 15:28..
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Old May 15, 2006, 03:50 PM // 15:50   #183
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I agree with the timed part of missions -- should have been completing a mission with NO deaths on the team or something.
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Old May 15, 2006, 03:51 PM // 15:51   #184
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The root of all this mess is the lack of high-content for the general public after they finished the game. There are so many such high-content areas (UW/FOW, SF and Tomb) in Prophecy. Since elite missions are at the mercy of each individual holding alliance, it is inevitable that the vast majority of players will not be able to access elite missions at all. Anet needs to keep its fan base energized and "hooked" to Faction until the new chapter coming out. Otherwise, it will loose a lot of players due to the "boring factor".

By the way, TC is a wise choice of alliance name. You guys are definitely on a crusade for a greater good. The whole community should enjoy the game, not only a few "elite" farmers.

Think about it, can you enjoy the game if only 800 players play the game? Do the "precious" Zodiac stuffs have any value at all? UW/FOW, SF and Tomb are open to all players but their stuffs do not devalue by any mean. Actually, the openess in Prophecy created a healthy economy where everyone buying and selling stuffs they find all the time. Good luck in finding a group when most members are farming factions to keep their holding.
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Old May 15, 2006, 04:02 PM // 16:02   #185
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Being a member of The Crusaders alliance, i have to whole heartedly agree that the elite mission (given the alliance that holds it) should have the option to "ferry" folks over. From what i know about the black blades holding, this didn't and doesn't happen, which also is fine by me, but they won't be winning over anyone by keeping it secret.

Eventually, regardless of who holds cavalon or house zu heltzer, people that REALLY want to get into these elite missions WILL, those that are content with playing for a few hours a day to burn off some steam, may not, just as it was/is with fow/uw.

Although our alliance only held cavalon for a few days (due to 2 guilds not enjoying our ferrying policy and leaving) we managed to ferry over a very large amount of people to get to enjoy the deep mission and i am proud that we had that chance to do so.
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Old May 15, 2006, 05:15 PM // 17:15   #186
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Quote:
Originally Posted by Edrina Spellweaver
As for further clarification:

Yes I agree that the idea is that the controling alliance can do as they wish with the exclusive area. While I don't particularly approve of TC's choice to open The Deep to all, if they are the controling alliance, it is their right to do so. It may have not been Anet's intention for The Deep to be alliance only, but we would like some semblance of exclusiveness, and have established our rules and parameters to do as such. We have earned that right. If people do not approve, let them gain enough faction to put us out of power. That's why there is faction decay, so you can't just amass a huge quantity of faction and sit on top forever. Control is an active process, and only a dedicated and large alliance can hope to achieve.
Then it seems we are in total agreement. And, actually, I think both of the two alliances' leaderships are in agreement as far as that the controlling alliance should make the decision as to who to let in. Although some members (on each side) are not quite in line, but I guess that is to be expected.

Quote:
Originally Posted by Edrina Spellweaver
P.S. I don't want to seem as though I am egging you on, but if you want Cavalon, come and claim it.
No problem - that is the design of the game. I don't particularly like it, but we are forced to deal with it, unless and until ANet changes it. I must say, these past few days have been entertaining in a way much deeper than I have experienced in my last few months of Guild Wars.
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Old May 15, 2006, 09:00 PM // 21:00   #187
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never heard of tombs or sorrows?
Both of which came out long after the release of Prophecies.

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Wrong, idiot. That's only the case if the person getting the reward has a mental block, and realizes that they have wasted their time "working" on a game, but don't want to admit it to the world. Quite frankly, those people should go kill themselves, because they are worthless.
I didn't really get anything out of that much less understand what you're trying to say. But I will elaborate on the point I was making. If everyone gets a reward for free then is not a reward, if you disagree I suppose you think oxygen is a reward for being born or something.

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Technically correct, but really they should have added two more god areas if they want to claim its a stand alone game. Looks to me like they're leeching of Prophecies content.
Stand-alone does not mean that it is as good or better than the original, it merely implies that it can run by itself. Which it obviously can.

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In all honesty I'd rather not, I started playing Guild wars because I didn't want a constant grind, and to take control of the capitals IS just a constant grind, not my idea of fun nor are the actions that people take to gain control of the towns actions that should be rewarded.
If you don't like it then don't participate in it. It's not that big of a part of the game and it is very easy to have fun without it.

Quote:
Did they buy the game? Then they earned the right to enter every single mission in the game.
No, they have the right to be able to earn access to every mission, not to instantly access it. Which everyone does, it's not like you buy the game and it says "Oops sorry, you can't own Cavalon because we don't like your computer". It just doesn't hand it to you because that defeats the entire purpose. What is the point of playing a game that you've unlocked everything in it as soon as you buy it?

Last edited by Jagflame; May 15, 2006 at 09:03 PM // 21:03..
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Old May 15, 2006, 09:39 PM // 21:39   #188
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I don't know why people are still arguing along "we deserve access" line. Whenever they do that, someone says "you have to earn it."

I believe the issue here is not that everyone wants to hop into the 'elite' mission right after popping out of the monastary, it's that Anet's idea of "earning" it is a poor one, and that making access to missions exclusive is another poor idea.
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Old May 15, 2006, 09:45 PM // 21:45   #189
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dont worry about getting into the elite missions, as soon as the TC alliance get cavalon again they will be letting anyone join them.
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Old May 15, 2006, 09:48 PM // 21:48   #190
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I believe the issue here is not that everyone wants to hop into the 'elite' mission right after popping out of the monastary, it's that Anet's idea of "earning" it is a poor one, and that making access to missions exclusive is another poor idea.
No, the idea in this thread is whether or not they should get it without earning it, because the entire thread is based on TC giving people free access.
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Old May 15, 2006, 10:09 PM // 22:09   #191
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Originally Posted by Jagflame
No, the idea in this thread is whether or not they should get it without earning it, because the entire thread is based on TC giving people free access.
And the root of the problem is that the system didn't make much sense in the first place. I think whether or not players who didn't spend a bunch of hours performing repetative tasks are getting in isn't what people should be concerned about.
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Old May 15, 2006, 10:28 PM // 22:28   #192
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And the root of the problem is that the system didn't make much sense in the first place. I think whether or not players who didn't spend a bunch of hours performing repetative tasks are getting in isn't what people should be concerned about.
Well, I disagree with having to farm to get also, but that doesn't mean everyone should have free access.

But on the other hand I can see where AreaNet was coming from when they made this. High level PvE areas have always been mainly used for farming. Since this would logically appeal to players that enjoy farming, would it not make sense to set the route to gain access to be by farming?
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Old May 15, 2006, 10:29 PM // 22:29   #193
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a few comments...

anything that limits any part of the game to a small percentage of the players is wrong, period, unless ANet is planning on giving the rest of us a rebate

anytime PvP affects PvE its wrong. it certainly doesnt go the other way, so dont shove things down the throats of PvE players that have no desire to take part in PvP

any guild that thinks that have the right to "selectivly" choose who gets to take part, is arragant and assinine. you dont know every player in the game to make that call. what that really means is whoever pays us the most.

anytime large "pay to be a member" guilds are given such a massive advantage over the smaller guilds that pride themselves on personal skills and getting to know each other .. its really skews the intention of a game that is supposed to promote cooperative play

so i say to those that welcome outsiders without string, congrats.. you represent what this game is supposed to be about and are the kind of alliance others should strive to be or join. to those that charge, or practice an elitist position... you..well ... momma always said if you dont have anything nice to say, dont say anything at all

Last edited by floplag; May 15, 2006 at 10:32 PM // 22:32..
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Old May 15, 2006, 10:43 PM // 22:43   #194
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Quote:
Originally Posted by floplag
anytime large "pay to be a member" guilds are given such a massive advantage over the smaller guilds that pride themselves on personal skills and getting to know each other .. its really skews the intention of a game that is supposed to promote cooperative play
No one pays to get into our alliance...Atleast not over 100gp (Invitation Fee)
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Old May 15, 2006, 10:45 PM // 22:45   #195
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anytime PvP affects PvE its wrong. it certainly doesnt go the other way, so dont shove things down the throats of PvE players that have no desire to take part in PvP
Well, although I completely disagree with that comment, all I will say is that has no relevance to this topic. PvP does not affect the city control at all, except that it is possible to earn luxon/kurzick faction through Alliance battles. However, Alliance battles are not a very fast way to gain faction.

Quote:
anything that limits any part of the game to a small percentage of the players is wrong, period, unless ANet is planning on giving the rest of us a rebate
So I suppose high rated GvG battles are wrong? There will always be content that not everyone will access, because having everything thrown at you defeats the purpose of the game. It is possible for any player to earn their way to the elite mission.

Quote:
anytime large "pay to be a member" guilds are given such a massive advantage over the smaller guilds that pride themselves on personal skills and getting to know each other .. its really skews the intention of a game that is supposed to promote cooperative play
If you are referring to BkBd, then you are mistaken. They do not require their members to farm faction. In fact, if even half of their members got over 10k a day they would have much more faction than they do currently. 500 members getting 10k faction a day is 5 million faction per day. BkBd as they stand have only around 9 million.
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Old May 15, 2006, 11:12 PM // 23:12   #196
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Rogmar,
fair enough ,what do you require of them to maintain membership ?
you may or may not do any of these things.. i dont know you to know.. but we all know many of the top allainces/guilds do force members to donate plat for factions points to remain a member. or do in fact charge to become part of the guild.

JagFlame,
you contradict yourself .. if faction points can be earned though PvP, then they do in fact affect PvE city control since thats what its based on. it may not be fast, it may be quite fast .. ive seen people gain alot of faction very quickly in PvP battles. are high level GvG battles wrong .. no, but they also dont affect PvE and are eanred through skill, not sheer numbers of faction farming. perhaps they dont require members to farm, or do others things .. though we all know many do... in any case, 500 members ? call me crazy, but my idea of a guild is a group of players that are friends, and know each other .. not a bunch of people im talking to or seeing names of wondering who the heck that guy is. thats just me and my personal opinion... but im entitles to that. it also means my guild of a close kniot 20-30 members will nenver know, doesnt it ? but, i wouldnt trade them for any of it.
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Old May 15, 2006, 11:17 PM // 23:17   #197
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Quote:
Originally Posted by Jagflame
It is possible for any player to earn their way to the elite mission.
Just to clear something up, by "earn" you mean grind through mindless quests/runs over, and over, and over again? All of which take no real skill.

The reason I bought Guild Wars in the first place is because it claimed to reward player skill, not hours played. Gaile Gray seems to be avoiding this, despite the fact that it is plain as day that these "faction wars" has nothing to do with player skill, but how many hours you clock intothe game.
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Old May 15, 2006, 11:25 PM // 23:25   #198
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2 simple questions....

is it possible for an individual or small guild like mine to gain access to the entire map ?

did we pay the same price for the game ?

and please dont even try to say it has anything to do with skill. sheer volume FTW, lol
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Old May 15, 2006, 11:28 PM // 23:28   #199
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Quote:
Originally Posted by Jagflame
So I suppose high rated GvG battles are wrong? There will always be content that not everyone will access, because having everything thrown at you defeats the purpose of the game. It is possible for any player to earn their way to the elite mission.
Well... I can still participate in a GvG game...theres no barriers, just get a group of 8 or get an invite. This requires me to get into a large alliance. The top ladder teams only have a few players not 500-1000 range.
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Old May 15, 2006, 11:30 PM // 23:30   #200
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it should be eanred by meeting a minimum faction level .. not by kissing the arse of the guild that controls it. noone would argue that .. as is its letting the lunatics run the asylum

Last edited by floplag; May 15, 2006 at 11:34 PM // 23:34..
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